- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
fixed [S_API FAIL] SteamAPI_Init() failed; no appID found. from being reported when running non-steam games
non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam – this goes alongside the API failure fix
controller axis patch added from 8-27 has been removed as it is now properly upstreamed
added ULWGL support for non-steam games (https://github.com/Open-Wine-Components/ULWGL)
beamng VR patch removed per request by developers, they have stated they will fix the issue in 0.32 (https://www.beamng.com/threads/experimental-virtual-reality.94206/page-27#post-1674152)
black desert online now works
Protonfixes:
now using ULWGL-protonfixes
can now call the winetricks gui using util.protontricks(‘gui’)
winetricks now performs an internet check before attempting any downloads
fixed long standing issue with protontricks not being able to install dotnet4* using anything newer than proton 5. works now and no longer requires proton 5.
fixed dll overwrites in winetricks, no longer need to maintain a massive list of specific overwriteable dlls in proton
protonfixes added for Catherine Classic – videos now fully working
protonfixes added for Ys Origin – videos now fully working
protonfixes for Age of Wonders – videos now fully working
protonfixes added for Model 2 emulator
protonfixes added for Alien Breed: Impact
protonfixes added for Alien Breed 2: Assault
protonfixes added for Alien Breed 3: Descent
protonfixes added for Black Desert Online NOSTEAM=1 option. Launch game like NOSTEAM=1 %command% to launch non-steam standalone version. Files will auto-attach to release when finished building in Actions: https://github.com/GloriousEggroll/proton-ge-custom/actions
The UWLGL link contains an extra ) at the end
So there is no need to run Assetto Corsa with Proton 5 before GE? That’s awesome.
please don’t use the code formatting for non-code things. it’s a pain to read on mobile because the lines don’t wrap, so you have to scroll horizontally back and forth when reading long lines.
Sorry about that. I’ve fixed the formatting as best as I can.
you could use bullet points:
- now using ULWGL-protonfixes
- can now call the winetricks gui using util.protontricks(‘gui’)
- winetricks now performs an internet check before attempting any downloads
- fixed long standing issue with protontricks not being able to install dotnet4* using anything newer than proton 5. works now and no longer requires proton 5.
- fixed dll overwrites in winetricks, no longer need to maintain a massive list of specific overwriteable dlls in proton
- protonfixes added for Catherine Classic – videos now fully working
- protonfixes added for Ys Origin – videos now fully working
- protonfixes for Age of Wonders – videos now fully working
- protonfixes added for Model 2 emulator
- protonfixes added for Alien Breed: Impact
- protonfixes added for Alien Breed 2: Assault
- protonfixes added for Alien Breed 3: Descent
- protonfixes added for Black Desert Online NOSTEAM=1 option. Launch game like NOSTEAM=1 %command% to launch non-steam standalone version. Files will auto-attach to release when finished building in Actions: https://github.com/GloriousEggroll/proton-ge-custom/actions
Can’t seem to work that out on mobile
There are two ways of doing doing bullet points (unordered lists) in markdown:
- now using ULWGL-protonfixes - can now call the winetricks gui using `util.protontricks(‘gui’)` - winetricks now performs an internet check before attempting any downloads […] * protonfixes added for Alien Breed: Impact * protonfixes added for Alien Breed 2: Assault * protonfixes added for Alien Breed 3: Descent * protonfixes added for Black Desert Online `NOSTEAM=1` option. Launch game like `NOSTEAM=1 %command%` to launch non-steam standalone version.
It also supports ordered lists:
1. fixed `[S_API FAIL] SteamAPI_Init()` failed; no appID found. from being reported when running non-steam games 2. non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam -- this goes alongside the API failure fix 3. controller axis patch added from 8-27 has been removed as it is now properly upstreamed
I wonder how GE figures out all those protonfixes. Like from what I’ve seen, Catherine Classic’s cutscene issues have been a thing for years now, but he just goes “protonfix go lmao” and fixes it in one go.