Technical reasons tends to mean that they’d painted themselves into a corner development-wise that was prohibitively expensive/time consuming to get back out of.
Technical debt is a bitch.
Nowakowski revealed (reported via Reddit ) that the two planned expansions were cancelled simply for technical reasons but he did not share additional details on what these technical reasons might be.
For me, these “technical reasons” are that from now on they want to put all their resources into Unreal Engine 5 and focus on The Witcher 4 (https://www.gamesradar.com/the-witcher-4-release-date/).
It makes absolute sense.
They spent a LOT of resources trying to tune their REDengine to meet the demands of Cyberpunk. I can only imagine the tech debt of them adding hack after hack to meet the promises of Cyberpunk after the release.
And over there is Unreal 5, which has many many successes. Even the shitty unreal games still function better than Cyberpunk on launch.
That’s a bummer. I wouldn’t mind getting more content even if it takes a long time. It’s a great game.
Agreed, bummer to see cancelled rather than delayed. That makes me think the technical reasons were either really difficult to overcome game breakers, or a complete scapegoat. “Technically we didn’t want to put the time or money into these” style
Hadn’t they been forward about this earlier? They canceled the 2 DLCs to focus on the follow up to CP2077 and the new Witcher IPs. Something to do with their old game engine, which they said proved harder to work with than expected, and moving onto an off the shelf engine.
Edit: here’s the Ars Techina article about it from Sept. 2023.