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Cake day: July 5th, 2025

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  • My dream steam controller 2 would be the steam controller layout with the large circular concave touchpads in the top most position, better bumpers, two extra bumper buttons like the 8bitdo, 4 back buttons in total, alpakka quality gyro, and nice premium feeling material used for the shell.

    But, they’ll go with the Steam Deck layout if there is one, which unfortunately has not been good for using touchpads as primary inputs for my hands. Which has me hording Steam Controllers, since it’ll likely be the only dual touchpad focused controller around. And hoping Alpakka comes out with a standalone gyro module I can stick on the Steam Controller to at least have the gyro component updated.


  • I’m still using the same AA eneloops I used since I picked up my Steam Controller all the way back in 2015-2016. And I also used it with my 360 controller too. Just keeps chugging along being good for a month before I need to swap.

    Yeah the PS4 battery life has been crap and I don’t know why. Was finally able to replace Sony controllers with 8bitdo now that Steam provides support for the extra buttons to be mapped to unique keys and use analog triggers and gyro together. So been nice not having to spend money on the dualsense, which doesn’t even have hall effects/TMR sticks.


  • If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

    Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

    I just assumed they worked in a similar manner to the decks track pads.

    By the way I don’t like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren’t as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don’t really see Deck touchpads as a good endorsement for using as primary inputs, since even I can’t find myself using it like the SC.




  • Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

    My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.


  • I think it’s undeniable that it’s pretty plasticky.

    I don’t disagree one that part. In fact, you’d find most Steam Controller fans biggest wish is for a more premium update. That’s been a big wish for a long time with mine being a Steam Controller with better bumpers, gyro with higher polling for high refresh rate gaming, 2 more back buttons, extra bumper buttons like the 8bitdo has, dpad replacing the left joystick, pressure sensitive touchpad that are bit larger, and a much nicer material for the shell.

    But, despite the less than premium build quality enthusiasts find the actual functions useful enough to keep using it. Much like the Alpakka controller that doesn’t even have a right joystick or touchpad, but gyro enthusiasts use it because it has the best gyro available right now for controllers.

    So basically the stances about build quality and it not being a mainstream device is not something most Steam Controller users disagree with. That’s not really been the point of contention. There’s been agreement on that.


  • But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

    I don’t remember SC being singled out for that. Steam Input actually started providing third party support fast introducing it for the Sony DS4 in 2016 with all the same configurations possible, and expanding support to other controllers over the years. Now it supports 8bitdo too letting the extra buttons have unique keys mapped to it and supporting analog triggers with gyro, which until then Sony was one of the few non-discontinued controllers to have that support in Steam Input. https://www.pcgamer.com/steams-dualshock-4-support-is-now-in-beta/ Don’t remember this period of the Steam Controller being a " deadly-unfair device for competitive gaming", since if it was it would have been more popular and caught on like Cronus and Xim as opposed to from its release to discontinuation being a niche device among enthusiasts while many complained because they expected it to be like a regular dual joystick controller. This thread itself and others on other sites seems to support that with people saying they tried it and didn’t care for it, don’t get the touchpads, and some not even knowing of gyro. I even had a conversation in this thread with someone who believes people who say the Steam Controller must be good are being contrarian, since they can’t imagine how people could possibly consider it good over regular controllers.

    What I remember is that aim assist got cranked up over the years to the point some mouse users started dropping it for gamepad, which led to complaints about rollers growing. And then more complaints happened about rollers as regular controller users in games like Apex used Steam Input to set up movement exploits in Apex through macros and moving while going through their inventory like mouse and keyboard users. Then rewasd with it offering recoil script. And that took a while to happen with Apex releasing in 2019, which by then SC was discontinued the same year. Rewasd was especially notorious because of not only the recoil script, but being able to map controller inputs to keyboard and mouse for people wanting to XIM on PC.

    It failed because it offered too much customization. Really.

    I also disagree on that too much customization was why it failed. Steam Deck has the same “too much customization.” Difference is it has dual joysticks. Many people who picked up a Steam Controller just approached it like a dual joystick controller so were disappointed, and they didn’t want a controller that needed setup. I’ve been using Steam Input many years and aside from UI changes people disagreed with, Steam Input has become much more advanced and feature rich as opposed to “neutered” as you say. Introduction of things like chords, being able to set up multiple gyro activator inputs, touchpad gestures like in Sony first party games, and mouse delta to name a few over the years.

    I was happy with the Steam Controller because I didn’t pick one up expecting it to offer an experience like my Xbox controller I was using on the PC at the time. I got one because I wanted the touchpad functions the Xbox didn’t have and picked it up intending to map mouse to gyro and the touchpad. But, most people don’t want that. They want a pick up and play controller, no setup, and just be like the dual joystick controllers they used and they didn’t need Valve for a dual joystick controller either with xbox offering plug and play support with no setup with no need for Steam. And if they wanted accuracy they’d just pick up a mouse.

    Even gyro is niche among all controllers, which speaks to how much people just want a Xbox experience of plugging in a controller, getting controller icons, and just playing and don’t care for aiming without aim assist. They don’t want to set up anything, and that is what having dual joysticks lets people do.


  • That’s cool, if that’s what you want to do. Go nuts, have fun. But there’s a reason it isn’t a particularly mainstream way to engage with PC games.

    My argument was never for how it is mainstream, but that I find it more useful than regular controllers which I used before and use now. I’ve found “upgrades” to the xbox, playstation, nintendo controllers with the 8bitdo Ultimate 2. But have yet to find upgrades to the Steam Controller.

    You do play mouse and keyboard games on it and love it, and you think it beats sticks because you can spend hours on Steam making overly complicated setups that allow you to macro all sorts of nonses into the trackpads and paddles and whatnot.

    And what is mouse and keyboard games these days? Death Stranding, Saints Row, GTA, Dishonored, Uncharted? Doesn’t take me hours to set up either. It might takes hours for you to set up, but for me it’s been as simple as using a pre saved template for mixed input or mouse/keyboard depending on support and adjusting the gyro and remapping some buttons to my preference.

    Same thing I end up doing on a regular controller like the 8bitdo Ultimate 2 where I map buttons of the grip and extra bumper from game to game when I opt for it over the Steam Controller. And same process for adjusting the gyro.

    I don’t blame people for swearing by it as contrarians.

    So my point is yes for you the controller may be useless, but disagree with the instance that people who like it are doing it because they are contrarians. Hell there’s people who take the same stance with gyro trying it out and finding they aren’t proficient at it and insisting it is a gimmick.

    I hate this thing with a passion.

    It does seem like your hatred of it with a passion as you said is leading to too strong of a bias of rejecting the idea that those who like it do actually like it because for them they find it to be a better controller than traditional joystick controller. I will not disagree with you that it is a bad controller for you. It most definitely is with it causing physical pain for you on top other complaints you have. It is a bad controller for you period.

    All I ask is that you open your mind to the possibility that people who do prefer it do actually find it the opposite of what yours is, and they aren’t doing it for the sake of being contrarian. They do actually use it because they do find it better for them.


  • I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

    And that’s where the Deck fell short for me because I didn’t find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.


  • I’m a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

    So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.








  • Yes they can be set up like any other button through Steam Input. I’ve tested it myself on the 8bitdo Ultimate 2 wireless, and analog triggers and gyro also works. The only other controller that offered that functionality was playstation before the firmware update with other third party controllers having to enter switch mode, which has digital triggers.

    There is one thing that needs to be worked out with vibration, since if it is on it can cause the controller to stop working in game while using Steam Input. Have to leave it off for now. But, it’s been getting worked on.