• rumba@lemmy.zip
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    4 months ago

    There are plenty of 8GB games, we need to lower our expectations.

    you don’t get 4k with matching textures and pre-lit levels the size of texas for free.

    Go back to 8GB and 3-4 year releases

    • Psythik@lemmy.world
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      4 months ago

      So what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!

      • rumba@lemmy.zip
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        4 months ago

        That helps. We are heading that way. But as a whole we’re just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

  • Korhaka@sopuli.xyz
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    4 months ago

    They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.

  • frayedpickles@lemmy.cafe
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    4 months ago

    This is how I felt with bg3. Like I know there’s a lot of little assets for every bookshelf and basket type you have to click on incessantly, but…150GB for a third person isometric? Is every book ready for rendering at 8k or something?

    • pyre@lemmy.world
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      4 months ago

      it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.

      also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

    • Rinn@awful.systems
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      4 months ago

      It’s not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it’s huuuuge. Don’t get me wrong, I don’t think any game should be that large, but BG3 has at least some justification for it.

      • Blackmist@feddit.uk
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        4 months ago

        I don’t even think the world is that big. There’s just a lot in it.

        I did try to google the size of the map, but got a horseshit AI slop answer that wasn’t based on any kind of reality.

    • Venicone@lemmy.world
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      4 months ago

      Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It’s such a spiderweb of branching storylines that I’d imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

      • pyre@lemmy.world
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        4 months ago

        it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media

    • Blackmist@feddit.uk
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      4 months ago

      I think it’s probably the gargantuan amounts of super hi definition audio that do BG3.

  • henfredemars@infosec.pub
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    4 months ago

    When games get this big it merely ensures that they get uninstalled the moment I lose a bit of interest.

    • ulterno@programming.dev
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      4 months ago

      On the + side, this keep HDD sales up, which would otherwise have dropped low enough for most consumer facing markets to shut down long before the rise of home made NAS devices

    • Korhaka@sopuli.xyz
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      4 months ago

      For me it ensures I don’t install them in the first place and just don’t buy the game

  • jmcs@discuss.tchncs.de
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    4 months ago

    What 8GB. Some of the best games ever fit in a floppy disk (a real life save icon for the gen z people around here).

        • bstix@feddit.dk
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          4 months ago

          The first section of my disc box was for demos. The rest for games. The games sometimes got overwritten, but the demos never got sacrificed, because those were hard to get.

          These days I just go to pouet.net and watch the YouTube clips. I know, it’s a ridiculous procedure to stream megabytes of video to watch a 100kb demo run, but I just can’t be bothered to make my pc run anything by itself anymore.

    • Retro_unlimited@lemmy.world
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      4 months ago

      Back in high school i had a floppy with an NES emulator and several games. Was able to play nes game on school computers. Never got caught doing that lol

    • Beardsley@lemmy.world
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      4 months ago

      Lmao, I didn’t know someone could be condescending about floppy disc’s, but here we are.

    • Brave Little Hitachi Wand@lemmy.world
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      4 months ago

      It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

  • What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?

  • VerilyFemme@lemmy.blahaj.zone
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    4 months ago

    I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

    I know it’s not the same as a hyperrrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

    • Venator@lemmy.nz
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      4 months ago

      Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

        • Allero@lemmy.today
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          4 months ago

          In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

          But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

          As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

          It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).

  • TwoBeeSan@lemmy.world
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    4 months ago

    Downloaded factorio yesterday at a wopping ~1.5 gig

    What game is this?

    Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50

    • FrederikNJS@lemm.ee
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      4 months ago

      In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…

      I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.

  • UrukGuy@lemmy.world
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    4 months ago

    Whilst the performance needs improving, Last Epoch is something like 20gb

    Go compare that to an ARPG like PoE2 or D4…

  • Dr_Box@lemmy.world
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    4 months ago

    Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

    • Blackmist@feddit.uk
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      4 months ago

      The sun shining through the mist in the forests is incredibly atmospheric…

      The models may look like they’ve escaped from a PS1 game, but it knows where it needs the graphical shit.

    • starchylemming@lemmy.world
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      4 months ago

      to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.

      with such a design choice you have an unfair advantage over photorealism and large variety.

      we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?

      • Zahille7@lemmy.world
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        4 months ago

        It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.

        Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.

        • ulterno@programming.dev
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          4 months ago

          The high resolution bristles were necessary to prevent plague to the teeth of the characters, from the microscopically 3d scanned streptococci.

    • Noblesavage@lemmy.world
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      4 months ago

      I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.

      There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.

      Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.

      Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.