https://github.com/GloriousEggroll/ULWGL

From the github:

WHAT DOES THIS MEAN FOR OTHER LAUNCHERS (lutris/bottles/heroic/legendary,etc):

  • everyone can use + contribute to the same protonfixes, no more managing individual install scripts per launcher
  • everyone can run their games through proton just like a native steam game
  • no steam or steam binaries required
  • a unified online database of game fixes (protonfixes)
    • cynar@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      Given Proton can actually be faster on some windows games, there might be a legitimate use case for this.

      It would also be useful for developers to use for testing. Low friction access to a Linux runtime environment would make it a lot more reasonable for Devs to support Linux as well.

      • narc0tic_bird@lemm.ee
        link
        fedilink
        arrow-up
        0
        ·
        10 months ago

        That’s mostly down to DXVK, not Proton in general. You can’t really translate Windows API calls from Windows to … Windows. It wouldn’t change anything. Running games with Vulkan might though, especially with Intel Arc for example.