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Of course there are many non-verified games that run fine as well.
For comparison, the Switch has somewhere between 5,000 and 10,000 games.
Source: Wikipedia lists about 5000, Nintendo says “over 5000”, but this website claims 10,880. Part of why the Moby Games website lists more is because it lists multiple versions of a game as separate games (Xenoblade DE is listed 4 times for example).
Because it makes detecting cheats running on the same machine easier. Sadly many companies don’t care much about it’s users privacy and security ideals.
Sadly there’s enough people/content creators who ask for kernel level anti cheats. It comes up from time to time in Overwatch and CS communities, especially the latter. The amount of people like us, who purposely don’t play a game for it’s invasive ac is likely really small.
People go and play CS checking whether the enemy is likely cheating, while people are playing Valorant believing cheaters will be detected. This makes them less likely to cry “cheater” over a few lucky shots.
On consoles external cheat devices are popular today. They allow for mouse and keyboard usage while also having the controller aim assist, as they spoof an official controller.
It’ll be interesting how long it takes until ML assisted cheats plug in between pc and monitor. Will Vanguard forbid capture cards at this point?