• zalgotext@sh.itjust.works
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      15 days ago

      A court that was like ten times bigger, everyone’s flying, tackling is legal if not encouraged, and there’s two people on each team who are there to play dodgeball with bocci balls, not basketball

      • UnderpantsWeevil@lemmy.world
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        15 days ago

        Yeah, but that’s the exciting bit. I don’t mind the idea of catching the Snitch as a means of ending the game, even with a marginal point reward. In a close game, this creates an incentive for a behind-but-gaining team to deliberately delay catching the Snitch until they are within range of a win. But - as written - the game is just the “Harry Potter Is The Hero” microcosm. Nothing anyone else does seems to matter.

        Incidentally, this is replicated in the worst parts of the series. The early books give the supporting cast a huge role to play in solving the school mystery, thwarting the villains, and improving the school. Latter books - particularly as you get into the Horcruxes (tell me you’ve played D&D without telling me you’ve played D&D, Rowling) - make so much of the supporting cast irrelevant bordering on disposable. By the last book, Rowling is just knocking off side characters casually.

        • aprentic@lemm.ee
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          15 days ago

          The unexciting part is that the obvious best strategy would be to ignore the regular part of quidditch and just focus entirely on helping their seeker get the snitch and shutting down the opposing seeker.

          • RedAggroBest@lemmy.world
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            15 days ago

            Iirc you can’t interfere with the seekers, plus if you don’t defend and play, the other team just scores more than 150 points and wins when your team gets the snitch.

        • Perhapsjustsniffit@lemmy.ca
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          15 days ago

          My 10 year old just got his hands on the monsters book for d&d from the library. He was reading it today and pointing out how much Harry Potter monsters and characters which his sister loves, is based on d&d.