- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
cross-posted from: https://kbin.earth/m/[email protected]/t/1528736
After 20 years, PNG is back with renewed vigor! A new PNG spec was just released.
Congratulations, your noob user is now using JPEG-XL. It’s not working on old devices, or any mainstream browser besides Safari. The less mature library also has a bug that allows for RCE and now everyone is running a cryptominer.
Now you say, but webp is supported everywhere, so let’s go with that. Now the noob is using wepb for a bunch of rasterised vector graphics with 4 or 5 flat colors, and he’s wasting more disk space than before.
So I repeat, if you need one size fits all, PNG is better, it works everywhere, and it’s even more efficient in cases where lossless graphics matter the most.
I just tested with this image:
Default GIMP WebP export settings (90% quality): 88.8 kB
Lossless WebP mode: 85.6 kB
Default GIMP PNG export settings (compression level 9): 189.8 kB
So I don’t trust this claim unless you have some evidence.
I can’t see this image in the mobile app
It should show up fine in a mobile browser.
It’s just a flat-colored version of https://en.wikipedia.org/wiki/File:Vector-based_example.svg