Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.
Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.
Sometimes I feel like the visual queues are a better gauge for dodge/parry. Some enemies have a super easy audio queue that the sound goes and you push the button to win, but enemies like Luster when they do the anime dash slice I feel like the best time to parry is when their arms point forward since I don’t notice much with the sound