Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.
Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.
The different parry mechanics have different timings, too. Some feel like they need to be early, and others feel like they need to be late.