• Skua@kbin.earth
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      3 days ago

      Without touching any item descriptions and only worrying about the main story in the base game, you get:

      • The intro cutscene which explains the overview of the setting and how it got to be like it currently is
      • Dialogue with characters like Miriel and Gideon, who are very knowledgeable about the world
      • Melina, who helps you level up when you rest, tells you a relevant story when you reach many different locations
      • Quite a lot of dialogue from Margit, one of the main bosses who you fight several times and who gets a couple of cutscenes, tells you about what’s going on
      • Basically every NPC in the Roundtable Hold has some kind of significant involvement with either a possible ending or a major faction and can tell you about it if you progress through their story
      • The finger reader crones give you prophecies
      • Ranni, Blaidd, and Iji will all tell you a lot of stuff that turns out to be highly relevant to the main story if you help them
      • Jerren tells you about Radahn and Malenia, two of the main players in how the setting got to be like it currently is and also significant factors in why it is still that way, before you fight Radahn

      Like, it’s still a story told with very little direct storytelling compared to its peers, and there is still a lot of info in item descriptions. You don’t need the item descriptions though, you just need to be ready to piece things together from what disparate people with strong personal biases tell you and what you see

        • Skua@kbin.earth
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          2 days ago

          I didn’t actually say what the story was, only the characters you get story from as opposed to getting it from item descriptions. I don’t think that “characters reveal plot through dialogue” is really a mark of a poor premise for a film

    • barrbaric [he/him]@hexbear.net
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      3 days ago

      The base game has a narrative but it’s extremely weak, and most of the important things happened a long time in the past, as with other Souls games. Shadows of the Erdtree, the DLC, is noteworthy for actually having a plot where things happen.

      • Nacarbac [any]@hexbear.net
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        3 days ago

        Shadows of the Erdtree, the DLC, is noteworthy for actually having a plot where things happen.

        Even then I’d say it’s still a pretty weak plot, and the delivery is awkwardly struggling against their usual style. Which is still an improvement Elden Ring desperately needed, and understandable when I have no doubt the direct writing style has suffered some atrophy.

        Huh, saying that has actually made me a bit more optimistic for this adaptation, since they do show a consistent desire to improve and experiment. Not for the adaptation itself, but it might be a good learning experience if there’s a lot of back-and-forth with A24?

      • fanbois [he/him]@hexbear.net
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        3 days ago

        If the director has a great sense of humor and a horror background, just make Hornsent the protagonist. Also Jar People please.

        Most slop isn’t made for my taste, so I’m honestly looking forward to it.

          • Crucible [he/him, comrade/them]@hexbear.net
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            3 days ago

            TBH all that stuff falls into the lazy Lovecraft ripping off for me. The oily stone from prehistory, slumbering/dead gods in the bottom of the ocean, hybrid fish people, apotheosis through madness, etc. If they were ever going to actually factor into the story it would be different (Euron’s story presumably goes into it a bit if the books were ever finished) but most of it was just clearly filling in blank spaces on a map so they could publish more ‘world of ice and fire’ books

            • Sinisterium [none/use name]@hexbear.net
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              3 days ago

              True. The focus on red hair with the sansa/lothston/whent/first men connection and the whole psychedelic horror that will be the euron-bloodraven-bran storylines are still vital to the main story though.