• kinther@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    7 days ago

    Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.

    • jacksilver@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 days ago

      I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

      But I guess it largely just boils down to the fact Soma just didn’t do much for me.

      • FeelzGoodMan420@eviltoast.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 days ago

        I’d recommend playing SOMA again, but this time get extremely baked before you play. I’m joking (not really) but I found that game’s story so profound and interesting. It was like the most twisted unsettling environment I’ve ever seen. It had basic walking sim mechanics but being able to explore the environment and look at things up close was just really enjoyable.

        Also, I Inverse Tonemapped the game from SDR to HDR, so while not the best use of HDR, the added contrast gave the game a more pleasing spooky vibe. I also ran it at 4x DLDSR so it was very sharp.

        • jacksilver@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 days ago

          The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.

          !Additionally they kinda cheat in the story telling around who lives on. It’s not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<

          • FeelzGoodMan420@eviltoast.org
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 days ago

            Dude that’s literally the point! It throws in your face that it’s copy and paste, not cut and paste, yet your character Simon refuses to acknowledge it. Same with the survivors who killed themselves after being scanned for the ark because they wanted to achieve “continuity.” It’s explained but they just can’t accept it because it means they’re going to die.

            • jacksilver@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 days ago

              Yeah, but my point is that it’s apparent from scene 1 when “Simon” wakes up the first time. Just cause he doesn’t get it doesn’t mean the player doesn’t have to deal with the same concept getting rehashed over and over.

              There was no build up of the concept or iteration on the idea. It’s just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.

              I get why people like it, but it just didn’t have the pay off for me.