• Lemminary@lemmy.world
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    2 days ago

    Why can’t a game run its own tiny local server to manage the NPCs? I think it’s been done.

    • self@awful.systems
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      2 days ago

      for an LLM? it’s a heavy GPU-bound workload that’ll tank performance for anything else using the GPU

      • Lemminary@lemmy.world
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        2 days ago

        Weird that you’re downvoting me already. Lol

        Anyway, some language models run on the CPU (the one I used did anyway), and many can run decently with modern hardware. The game Suck Up! is the perfect example save for the part where the developers chose to run it server-side on release, though, probably to protect their IP.

        Other games have also been published with local LLMs like Origins and Ouija Online since last year.

        • self@awful.systems
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          2 days ago

          you know it’s weird

          I looked for established reviews of Suck Up, the perfect local LLM game that isn’t local and is barely a game, and I couldn’t find any

          all of the hype for this piece of shit that came out in 2023 and made zero impact was from paid influencers and the game’s dev Gabriel spamming reddit on a regular basis

          so I guess what I’m trying to say is: fuck off with this shit, we’re not buying

        • self@awful.systems
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          2 days ago

          Weird that you’re downvoting me already. Lol

          weird that you’re complaining

          The game Suck Up! is the perfect example save for the part where the developers chose to run it server-side on release

          the perfect example. yeah, this is barely a game and they couldn’t even make it run locally. all of this shit is just an awful tech demo for an expensive gimmick. none of it is fun, nobody plays it. why in fuck are you even here pumping it?