tigeruppercut@lemmy.zip to Games@sh.itjust.worksEnglish · 6 days agoWhy are modern games obsessed with parrying? | Semi-Ramblomaticyoutu.beexternal-linkmessage-square53linkfedilinkarrow-up1105arrow-down14file-text
arrow-up1101arrow-down1external-linkWhy are modern games obsessed with parrying? | Semi-Ramblomaticyoutu.betigeruppercut@lemmy.zip to Games@sh.itjust.worksEnglish · 6 days agomessage-square53linkfedilinkfile-text
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up3·edit-25 days ago It doesn’t give a feel of being able to control combat. I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.
I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.