Honestly provides basically no benefits that existing token systems don’t already handle. Games have been tracking completely unique items as commodities in a large market for a long time - the only benefit new to NFT was decentralization, which basically nobody peddling them understands anyway.
The only thing it opens up is that as a game developer I can make a contract that turns NFT items from another game into NFT items of my game. Like HyperDragons that you level up by feeding them CryptoKitties, without consent or approval from CryptoKitties devs.
But why on earth, as a game developer, would you ever do that… Well, other than as a PR stunt.
NFTs are great, the stupid fucking pictures that everyone calls NFTs are not
I’m not saying it doesn’t have real use cases. But I’m not aware of any useful application of that concept.
Honestly provides basically no benefits that existing token systems don’t already handle. Games have been tracking completely unique items as commodities in a large market for a long time - the only benefit new to NFT was decentralization, which basically nobody peddling them understands anyway.
The only thing it opens up is that as a game developer I can make a contract that turns NFT items from another game into NFT items of my game. Like HyperDragons that you level up by feeding them CryptoKitties, without consent or approval from CryptoKitties devs.
But why on earth, as a game developer, would you ever do that… Well, other than as a PR stunt.