Guests:

  • Jorrit De Locht, Mission Designer II
  • Andreea Mazarianu, Mission Designer II
  • Elliot Maltby, Lead Mission Designer
  • William Weissbaum, Assistant Narrative Director
  • Alejandro Lopez Mundoz, Technical Designer III

TL;DW:

  • Stormbreaker is intended as a “next step in the exploration gameplay”.
  • Stormbreaker is not an event or a mission taken from the mobi, it’s a permanent sandbox activity.
  • Stormbreaker is a continuation of the regen crisis storyline focused on another company.
  • New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
  • Lots of unique loot hidden around.
  • Finding tips on how to progress requires reading through lore strewn around the locations.
  • Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
  • To travel through the storm you have to take shuttles on the edges of the storm.
  • Expect to fight against lots of NPCs and wildlife.
  • This activity will come with audio logs to find.
  • More story content coming in August.
  • Essence_of_Meh@lemmy.worldOP
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    4 days ago

    The good news is that these new activities will be spread out over more locations than Hathor so you might have a better chance to try them out even before the new shiny drops.

      • Essence_of_Meh@lemmy.worldOP
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        4 days ago

        Sure but aren’t there like 8 or so lab locations? Plus a few of the initial, non radioactive facilities? I’m not saying it’ll be perfect, but should allow more people to do this stuff at once compared to 3 Hathor sites.