Guests:
- Jorrit De Locht, Mission Designer II
- Andreea Mazarianu, Mission Designer II
- Elliot Maltby, Lead Mission Designer
- William Weissbaum, Assistant Narrative Director
- Alejandro Lopez Mundoz, Technical Designer III
TL;DW:
- Stormbreaker is intended as a “next step in the exploration gameplay”.
- Stormbreaker is not an event or a mission taken from the mobi, it’s a permanent sandbox activity.
- Stormbreaker is a continuation of the regen crisis storyline focused on another company.
- New facilities have a new door lock mechanic which requires players to dress in faction specific clothing.
- Lots of unique loot hidden around.
- Finding tips on how to progress requires reading through lore strewn around the locations.
- Storm around the next location does distortion damage to your ship, gotta go on foot. Also deals radiation damage when on foot.
- To travel through the storm you have to take shuttles on the edges of the storm.
- Expect to fight against lots of NPCs and wildlife.
- This activity will come with audio logs to find.
- More story content coming in August.
The good news is that these new activities will be spread out over more locations than Hathor so you might have a better chance to try them out even before the new shiny drops.
All roads lead to Pyro 1. That’s where they’ll be
Sure but aren’t there like 8 or so lab locations? Plus a few of the initial, non radioactive facilities? I’m not saying it’ll be perfect, but should allow more people to do this stuff at once compared to 3 Hathor sites.