• NuXCOM_90Percent@lemmy.zip
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    5 months ago

    It is worth understanding that this is “different” than… all the other layoffs in tech at this point.

    MS acquired ABK. Any acquisition almost always leads to “downsizing”. At a high level: ABK would have had their own payroll department. Now they go through MS payroll. Why do you need an entire department whose job is now superfluous? Obviously this gets a LOT more complex with developers and the like (as well as local management) but that is the mindset.

    But… holy fucking shit that is a lot of people getting laid off at one of the worst times to be unemployed in “tech” in the past decade.

    • bassomitron@lemmy.world
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      5 months ago

      It is indeed a lot of people. A quick search says ABK employed 17,000 people. Laying over over 10% of your workforce is… intense, to say the least. Though, how much of that 1,900 is just from ABK is hard to say, so the percentage could be lower.

      You’re right though; HR, payroll, legal, and social media/PR departments would definitely be among the first on the chopping block, depending on how much MS wants to integrate ABK into their existing departments.

      • Zipitydew@sh.itjust.works
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        5 months ago

        Finance too. They’re almost always first from the multiple I’ve personally been through. The new owners want those hands out of the pot asap.

    • zalgotext@sh.itjust.works
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      5 months ago

      Yeah, I’m a bit skeptical that this is just about “downsizing” or eliminating redundant positions after the acquisition. Based on what I’ve seen on Twitter, a lot of junior, middle, and senior level positions were victims of these cuts, across a ton of different departments. Animators, artists, developers, no one was safe. Apparently like the entire Overwatch lore team was cut - you can’t tell me that team has any overlap whatsoever with any existing Microsoft employees.

      • NuXCOM_90Percent@lemmy.zip
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        5 months ago

        That gets into the mess of what the reality of “gaming” is. Most people will acknowledge that Call of Duty and… uhm… Halo? Sure, let’s go with that. CoD and Halo compete. They are both games in a similar genre. Same with the hilarity of Horizon Zero Dawn meaning that a critically acclaimed open world game is coming out.

        But the reality is that CoD and Fortnite compete with Squid Game and Reacher. Breath of the Wild competes with both Elden Ring AND The World Cup. The resource is increasingly time. When people get home from work they generally aren’t saying “I am going to play three hours of video games and it will either be Battlebit or CoD”. They are saying “I have three hours so maybe I’ll watch an episode or two of Demon Slayer or I could do my dailies in Fifa?”

        And, in that regard, Overwatch is an increasingly “failed” live service game with an IP that has lots almost all of its good will. Whereas Halo… Master Chief had a sweet ass? But Overwatch DOES compete with the other big live game that MS acquired alongside them… Call of Duty. And so forth.

        Its all a giant mess where labor suffers. But… yeah.

      • DreamlandLividity@lemmy.world
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        5 months ago

        In this case, it kills unproductive jobs. Payroll people are necessary but at the end of the day, they don’t produce anything you would want to buy. This means that if you keep more administrative jobds than you need, there will be fewer actuall things to go around. Hence everyone will be poorer on average (or realistically speaking, the rich will be poorer in the current system, but that is a different issue).

        Anyway, keeping unproductive jobds to reduce unenployment is a dumb idea and is one of the main reason why communism sucked so much.

        • trolololol@lemmy.world
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          5 months ago

          I have a better idea. Fire the whole payroll division and hire just one accountant. Since clearly, clearly, any number of payroll employees can sustain any company size, this is the most cost efficient way to go.

          Oh you say one staff in payroll is not enough? Oh then I miss your point.

          • DreamlandLividity@lemmy.world
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            5 months ago

            How about you take your strawman argument somewhere else? I never said you need just one. But the company clearly did not need as many, if they were able to let them go. Economy of scale I guess.

  • BigMacHole@lemm.ee
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    5 months ago

    It’s a good thing we didn’t raise their Taxes or Wages! Otherwise they may have fired their workers!

    • 1984@lemmy.today
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      5 months ago

      Yup thats capitalism. Always need to make more money than previous year, or we have a depression… Lol.

    • makunamatata@discuss.tchncs.de
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      5 months ago

      It’s all about instilling Fear, Uncertainty and Doubt to gain from it.

      Right now what they are gaining are lower overhead and when they re-hire they will be paying less for the same roles.

  • Arcane_Trixster@lemm.ee
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    5 months ago

    68 billion to acquire IP, but can’t afford to pay the people who make and maintain it.

  • FeetinMashedPotatoes@lemmy.world
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    5 months ago

    I remember people on the Internet talking about the Microsoft Bethesda deal. I saw people saying that it’s “actually a good thing” and how Microsoft can contribute more to Bethesda and they’ll churn out better games for Xbox. Then I see shit like this and games like Starfield and understand why 99% of the people on the Internet have no fucking clue what they’re talking about.

    • _Atlas_@lemmy.world
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      5 months ago

      Starfield was basically done with their release development when Microsoft aquired Bethesda

      • FeetinMashedPotatoes@lemmy.world
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        5 months ago

        Okay. Well they made sure Starfield didn’t come out on the PS5, okay. and I promise you that didn’t help their numbers at all. Okay. Okay

        • CileTheSane@lemmy.ca
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          5 months ago

          Ya, THAT was the problem with Starfield. That is didn’t come out in the PS5…

      • BorgDrone@lemmy.one
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        5 months ago

        You think they’re not?

        When Starfield was released Bethesda was already part of Microsoft. Sure, it was mostly done but Microsoft should have realized it was a turd and either delayed the release to rebuild the game or simply cancelled it. Instead they chose to take money from their customers for a game that is clearly not worth the asking price.

      • FeetinMashedPotatoes@lemmy.world
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        5 months ago

        And please read comments more carefully next time. I did not say Microsoft was ever at fault, simply that they did not contribute anything to make Starfield better before release. Delays are a thing, but nobody thought it would be worth it to delay Starfield before release. If anything I’d bet money that Microsoft pushed the release

  • BeigeAgenda@lemmy.ca
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    5 months ago

    1900 employees, that’s something like 10 big games that won’t be released, or we can look forward to more outages and bugs in the new releases, and slower fixing of those bugs.

    Thanks Microsoft for your contribution to enshittification 🏅💩

    • UnderpantsWeevil@lemmy.world
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      5 months ago

      I mean, given the quality of product they’d been churning out, I don’t know if I’m going to loose sleep knowing we won’t get another Diablo Immortal or Call of Duty: Modern Warfare III or Candy Crush Saga any time soon.

      Like, if Larian or Nintendo was hemorrhaging talent, I’d be a bit more upset. But between these guys, EA, and Riot turning out flops… Idk, man. Maybe a shakeup that pulls people out of the Micro-transaction Factory isn’t the worst thing for the industry as a whole.

      • kewjo@lemmy.world
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        5 months ago

        you seem to be blaming the workers for turning out flops but in general it’s the managements lack of planning and micromanagement that’s the general cause.

        no one who’s a developer, artist, designer wants to add micro transactions, that comes from top down because it’s a revenue generator. they want to polish the games so they can be proud of the work, but are not given time.

        executives are not the ones generally being let go and the ones that are will be cashing out from the acquisition. expect those IPs to get worse and have more enshittification because that’s what makes money and that’s all corpos care about.

        you don’t get a larian studios from laying off talent, you get it from good management and giving your talent time to deliver.

        • UnderpantsWeevil@lemmy.world
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          5 months ago

          you seem to be blaming the workers for turning out flops

          I’m sorry if I came across that way. No. I firmly pin this on the dipshits in management.

          That said, the worker bees of the gaming industry don’t get to decide what a future game looks like. If Microsoft wants Microtransactions, you’re making a game with Microtransactions whether that was what you wanted to be doing with your time or not.

          These companies falling into disrepair and going into layoff mode means they aren’t giant magnets for development talent. In theory, that means fewer games with all the predatory DLC / casino mechanics crap. Smaller staffs mean fewer releases and less of the market clogged with this low effort drivel.

          you don’t get a larian studios from laying off talent

          Blizzard hemorrhaging talent has already produced a number of new studios. I’m sure Larian has potched talent from its competitors, particularly during the big '00 and '08 layoff waves.

          It sucks for the industry as a whole. But getting people out of the old toxic employers and into younger and more ambitious studios is critical in revitalizing a stagnant industry.