Reportedly, some third-party video game publishers aren’t sure why they should keep making and supporting games for Xbox consoles due to poor sales in Europe.

  • fartsparkles@sh.itjust.works
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    7 months ago

    Microsoft’s biggest mistake was making the S and not going all in on the X. Having two hardware specs makes developers lives so much harder and leaves a big chunk of the console base with poor specs you have to optimise the hell out of your build for. Whereas Sony put a single target platform in everyone’s hands.

      • Koopa_Khan@lemmy.world
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        7 months ago

        Please don’t take this as me being a dick, I’m genuinely curious. Why not just get a Series X and not buy disks?

        • SnowMeowXP@lemmy.world
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          7 months ago

          It feels like I am paying for parts that I won’t use and may be a point of failure. Also the drive is taking up space. The entire unit may be smaller without it.

        • w2tpmf@sh.itjust.works
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          7 months ago

          Because it actually fits on a shelf, it’s way quieter, and can be thrown in a backpack if you want to take it places.

          Those are the things I miss after upgrading from the S to the X.

          Also “why not get an X and not use disks”… Well why pay double if you don’t need to use disks? The performance difference isn’t huge except on a few games made to utilize the X.

          • fuckwit_mcbumcrumble@lemmy.world
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            7 months ago

            If there was no S then all games would have been optimized to the Xs level. Instead the S is compare able to the older Series X. The smaller form factor vs the mini fridge is basically the only thing going for it.

            • fartsparkles@sh.itjust.works
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              7 months ago

              Indeed, a lot of people seem to only show awareness that the S doesn’t have a disc drive with no mention of how the S has a lower clock speed on the CPU, a 3x slower GPU, and 6GB less memory.

              As a developer, those two SKUs are wildly different and are effectively different consoles. To have a smaller install base and multiple hardware specs, I can totally understand why developers are eager to give up on Xbox (I wonder how many devs had to write specific shaders for the S since the compute speed is so much slower).

              Sony only differed SKUs on disc drive alone (which makes a lot of sense since even the people in this thread seem to have made their purchase of an S primarily on that feature).