I just had a random thought: a common pattern in Rust is to things such as:

let vec_a: Vec<String> = /* ... */;
let vec_b: Vec<String> = vec_a.into_iter().filter(some_filter).collect();

Usually, we need to be aware of the fact that Iterator::collect() allocates for the container we are collecting into. But in the snippet above, we’ve consumed a container of the same type. And since Rust has full ownership of the vector, in theory the memory allocated by vec_a could be reused to store the collected results of vec_b, meaning everything could be done in-place and no additional allocation is necessary.

It’s a highly specific optimization though, so I wonder if such a thing has been implemented in the Rust compiler. Anybody who has an idea about this?

  • porgamrer@programming.dev
    link
    fedilink
    arrow-up
    0
    ·
    7 months ago

    Is it really fair to say retain doesn’t compose as well just because it requires reference-based update instead of move-based? I also think using move semantics for in-place updates makes it harder to optimise things like a single field being updated on a large struct.

    It also seems harsh to say iterators aren’t a zero-cost abstraction if they miss an optimisation that falls outside what the API promises. It’s natural to expect collect to allocate, no?

    But I’m only writing this because I wonder if I haven’t understood your point fully.

    (Side note: I think you could implement the API you want on top of retain_mut by using std::mem::replace with a default value, but you’d be hoping that the compiler optimises away all the replace calls when it inlines and sees the code can’t panic. Idk if that would actually work.)