Is anyone seriously surprised? What Unity did was tantamount to business suicide, but these things move slowly. Expect to see more and more out of Godot in the coming months, as projects that were nascent when Unity tried their greedy power play will finally start to get teased.
Having tinkered with Godot and Unity, I can honestly say I like Godot better.
Their documentation is miles ahead of Unity’s and actually makes an effort to explain how things work. It’s not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn’t an issue with Godot.
The editor also doesn’t take forever and a day to install or start up.
I had so many issues with documentation in Unity just not being up to date at all, and me trying to find answers on the Unity sub reddits were met with “are you too fucking stupid to google” and then link me to the documentation I just said didn’t work. Godot’s documentation is just in the engine and I don’t have to search for it, and it’s almost always either up to date or close enough that a quick Google solves the issue.
I’ve found that Godot’s community was much more forgiving and much more receptive. It did take a bit of a hit when the Unity users came over and started acting like snobs and entitled that Godot NEEDS to make changes because Unity does something a certain way.
Even on slow internet, you can download and make.a new project in godot in the time it takes to open a project in Unity.
Is anyone seriously surprised? What Unity did was tantamount to business suicide, but these things move slowly. Expect to see more and more out of Godot in the coming months, as projects that were nascent when Unity tried their greedy power play will finally start to get teased.
True, but nevertheless I find it refreshing when a business does what it says it intends to do.
Having tinkered with Godot and Unity, I can honestly say I like Godot better.
Their documentation is miles ahead of Unity’s and actually makes an effort to explain how things work. It’s not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn’t an issue with Godot.
The editor also doesn’t take forever and a day to install or start up.
I had so many issues with documentation in Unity just not being up to date at all, and me trying to find answers on the Unity sub reddits were met with “are you too fucking stupid to google” and then link me to the documentation I just said didn’t work. Godot’s documentation is just in the engine and I don’t have to search for it, and it’s almost always either up to date or close enough that a quick Google solves the issue.
I’ve found that Godot’s community was much more forgiving and much more receptive. It did take a bit of a hit when the Unity users came over and started acting like snobs and entitled that Godot NEEDS to make changes because Unity does something a certain way.
Even on slow internet, you can download and make.a new project in godot in the time it takes to open a project in Unity.
The major benefit of Unity is really the asset market.
Unity is kinda fucked once it’s gone, and for good riddance.