Right, disabled weapon durability. At which point there is no point to explore the map. That was the gist, right? So, I skipped a stage by describing the start and the end of the chain of events.
Weapon durability itself isn’t fun, but forces you to explore.
If you can’t be bothered reading dialog, so you skip it all, then say a game has no story, doesn’t make sense and never explains anything.
You are no longer having to read all the dialog, but you miss all the detail.
Short term gains long term pains.
Hello. I played the games on PC too, and turned off the stupid weapon degradation and had a BLAST playing through and exploring the game after the fact. So, no. Some of us just thought the durability thing was a waste of resources, and could’ve made the game much more digestible to those who think it is absolutely dog shit to even be included in a ZELDA title.
Right, disabled weapon durability. At which point there is no point to explore the map. That was the gist, right? So, I skipped a stage by describing the start and the end of the chain of events.
Weapon durability itself isn’t fun, but forces you to explore.
If you can’t be bothered reading dialog, so you skip it all, then say a game has no story, doesn’t make sense and never explains anything.
You are no longer having to read all the dialog, but you miss all the detail.
Short term gains long term pains.
Hello. I played the games on PC too, and turned off the stupid weapon degradation and had a BLAST playing through and exploring the game after the fact. So, no. Some of us just thought the durability thing was a waste of resources, and could’ve made the game much more digestible to those who think it is absolutely dog shit to even be included in a ZELDA title.
Me, 13 hours ago.