🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square165linkfedilinkarrow-up1738arrow-down117
arrow-up1721arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 days agomessage-square165linkfedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up1·3 days agoIf course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless. (/s if you really need it)
If course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless.
(/s if you really need it)