The problem with going proprietary is that then, well, it’s proprietary. So either they use off the shelf components in which case it’s basically a PC, or they use custom stuff which might improve performance depending on what they do, but will make it difficult to repair and upgrade. Then you rely on Valve producing hardware components, and they’re not really a hardware company, although in fairness they’re also not doing badly at it.
It’s more about the hardware/firmware/software uniformity and reliability for some people. My friend is in this camp, he doesn’t want to need to manage a PC, he just wants a box he can reliably turn on and use.
And to expand a little on your point, uniformity means devs can target specific optimizations/performance. I.e. this will run like this on a Steam medium system.
Internally, yes, basically a PC in a smallish form factor case.
If you’re aiming at the console crowd, upgrades and end-user repairs aren’t a primary concern. But you’re thinking of it like a desktop aimed at the desktop market where those things are more important, and you could hypothetically just do the same thing on the PC you already have, so what’s the point?
For a console the high priority items are being quiet, able to fit in most TV stands and the like without standing out too much, and having the smoothest possible UX - if it’s more involved than unpacking it, plugging it into power, plugging it into the TV, connecting a controller, turning it on and logging into an account to go from sitting in a box on the floor to ready to play (or at least install) a game then you’ve already lost. If installing a game is more complicated than clicking the install button once and waiting for the process to finish, you’ve already lost. If you are required to fiddle with drivers, settings, tweaks or config files to be able to play, you’ve already lost. If you are required to think about package managers, libraries, or any kind of usual PC management stuff, you’ve already lost.
So a PC in a cool case?
The problem with going proprietary is that then, well, it’s proprietary. So either they use off the shelf components in which case it’s basically a PC, or they use custom stuff which might improve performance depending on what they do, but will make it difficult to repair and upgrade. Then you rely on Valve producing hardware components, and they’re not really a hardware company, although in fairness they’re also not doing badly at it.
It’s more about the hardware/firmware/software uniformity and reliability for some people. My friend is in this camp, he doesn’t want to need to manage a PC, he just wants a box he can reliably turn on and use.
And to expand a little on your point, uniformity means devs can target specific optimizations/performance. I.e. this will run like this on a Steam medium system.
Internally, yes, basically a PC in a smallish form factor case.
If you’re aiming at the console crowd, upgrades and end-user repairs aren’t a primary concern. But you’re thinking of it like a desktop aimed at the desktop market where those things are more important, and you could hypothetically just do the same thing on the PC you already have, so what’s the point?
For a console the high priority items are being quiet, able to fit in most TV stands and the like without standing out too much, and having the smoothest possible UX - if it’s more involved than unpacking it, plugging it into power, plugging it into the TV, connecting a controller, turning it on and logging into an account to go from sitting in a box on the floor to ready to play (or at least install) a game then you’ve already lost. If installing a game is more complicated than clicking the install button once and waiting for the process to finish, you’ve already lost. If you are required to fiddle with drivers, settings, tweaks or config files to be able to play, you’ve already lost. If you are required to think about package managers, libraries, or any kind of usual PC management stuff, you’ve already lost.