Having dropped New Vegas in the past due to lost interest, I decided to try this game out finally since a friend of mine was having a fallout 3 playthrough himself. It was it 8 bucks, so I figured why not. I have to say, I put way more hours into this game than both other Bethesda games I’ve played through (Skyrim and Oblivion) before even finishing the main quest line. The combat was excellent in my opinion, and I (seem to be in the minority of people who) really liked the story. The choices it forces you to make sometimes really had me feeling emotional at times. I also played it with some minor mods installed, just some custom outfits and real world guns for immersion. Nothing to break the story or anything, though there are a few DLC sized mods I’m eyeing up to play in the future. Overall I seriously enjoyed this game, I’ve noticed online it seems to be regarded as one of the least popular mainline games but I think it’s become my favourite Bethesda game I’ve tried so far honestly. Seriously recommend anyone who hasn’t played this yet to at least give it a try. It really pulled me in.
I don’t agree with the people who bash Fallout 4, but it’s true that it does have annoyances not present in the previous title…but every title in the series has that. The dialog system was changed in a very unpopular way – one couldn’t see fully what one’s responses were, and the only effect of most dialog was to alter one’s relationship with one’s current companion. The plot interactions based on the player’s actions were much less complicated than in Fallout: New Vegas. And at very late game, high player levels, the enemies turn into bullet sponges due to how the game scales. Doesn’t feel as satisfying to shoot something. And the “legendary” item and enemy system was transplanted from the Elder Scrolls series, and at least to me, feels a bit weird in a non-swords-and-sorcery context thematically.
I think that at the time of their release, either Fallout: New Vegas or maybe Fallout were best, just in terms of how they compared to other things at the time.
If I were going to recommend that someone play just one Fallout game in 2024, though, it’d be Fallout 4, as the other games are getting pretty long in the tooth. Also, more modding work has been done for Fallout 4 (though there are some impressive mods for earlier entries, like Tale of Two Wastelands, which basically imports Fallout 3 into Fallout: New Vegas and makes them one game).
The legendary system isn’t transplanted from Elder Scrolls, is it?
Unless you’re saying legendary weapons = enchanted weapons I have no clue what you mean. If that is what you mean, that’s a weird take but I guess I see it.
Also your take on the world feeling more large scale and alive is extremely interesting because I would’ve said the direct opposite. Fallout 4 feels incredibly dead to me. There’s enemies, sure, but they don’t exist past being targets for me to destroy so that I can loot them and whatever structure they’re functionally just guarding. I can’t really influence most of them past killing them and putting the Minutemen there instead. Fallout 4 feels too much like I was dropped in a sandbox.
Fallout 4 is a good game. I’d go as far as to call it great if you just ignore that there’s a main story. It feels like the devs wanted to make a looter shooter, but they got told they had to make a Fallout game with RPG mechanics. So they absolutely half-assed all the RPG parts.
I typed this on mobile, so there’s definitely typos. Sorry.
looks
I thought that Skyrim had legendaries, but apparently I misremembered. It’s got weapons with attributes – like, you can get a weapon that causes additional fire damage – but those apparently are the same as the weapon enchantment system, not distinct from it.
That’s pretty true of Fallout 3 or New Vegas too, yes? I mean, a deathclaw is a deathclaw.