Minecraft in its early days also had the issue of not really having much in the way of actual gameplay and purpose. It was and generally is still very much a self-guided and self-motivated experience.
Me, I enjoy exploring, building a settlement, refining my base with nice architecture and design… I don’t need a particular mission to enjoy it. Other people don’t really dig that - they’re looking for a more linear, guided experience.
Minecraft is what I like to call a podcast game: I’ll put on a two hour podcast and just go and explore or build without a set goal in mind. I’ve spent entire weekends just digging out vast underground networks. It’s relaxing.
Even back in those early days I could see it had potential and would appeal to people like myself who want a nice, open sandbox to play in. But I never would’ve expected it to be this much of a hit.
Minecraft in its early days also had the issue of not really having much in the way of actual gameplay and purpose. It was and generally is still very much a self-guided and self-motivated experience.
Me, I enjoy exploring, building a settlement, refining my base with nice architecture and design… I don’t need a particular mission to enjoy it. Other people don’t really dig that - they’re looking for a more linear, guided experience.
Minecraft is what I like to call a podcast game: I’ll put on a two hour podcast and just go and explore or build without a set goal in mind. I’ve spent entire weekends just digging out vast underground networks. It’s relaxing.
Even back in those early days I could see it had potential and would appeal to people like myself who want a nice, open sandbox to play in. But I never would’ve expected it to be this much of a hit.