• bob_lemon@feddit.de
    link
    fedilink
    arrow-up
    1
    ·
    10 months ago
    • Conjure animals
    • Counterspell
    • Leomund’s Tiny Hut
    • Plant Growth
    • Revivify
    • Slow

    Just to name a few

    • I_Has_A_Hat@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      10 months ago

      Leomund’s Tiny Hut

      I play Pathfinder, so this is a new one to me. Am I understanding this right? It’s a bubble shield, with no weaknesses, that lasts 8 hours, that nothing can get inside (not even if it were covered in lava), but objects and characters can freely pass out of? So, does that mean people inside can use ranged attacks all they want, without anything being able to attack them? And this is a level three spell?!

      Yea, that seems crazy broken.

      Edit: Now I see why I haven’t heard of it even though it’s also in Pathfinder, it is WAY toned down in PF. DnDs version is insane.

      • skulblaka@startrek.website
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        It’s vulnerable to dispelling, and I’d argue anything else that Wall of Force is also vulnerable to, i.e. Disintegrate.

        Still busted, but it’s not immortal.

        And yes, rules as written you can fire arrows through it so long as those arrows are inside the area of the Hut when you cast it.

      • bob_lemon@feddit.de
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        It’s also a ritual spell, so it does not even cost a spell slot of you have extra time, and wizards don’t need to prepare spells to cast them as rituals.

        It’s basically “Yeah this is a safe camp spot for a long rest”.

      • frezik@midwest.social
        link
        fedilink
        arrow-up
        0
        ·
        edit-2
        10 months ago

        There’s an argument that ghosts can pop up from underneath it. The exact wording is “around and above you”; it doesn’t specify below.

        I played a game once where this issue popped up, and the ultimate decision of the DM was that it does block from below as well. Which I think is a reasonable take of the intent of the spell, but a more rules lawyery DM could say otherwise.

      • bob_lemon@feddit.de
        link
        fedilink
        arrow-up
        0
        ·
        10 months ago

        Plant growth is very situational, but it can shut down melee enemies for several rounds while keeping them completely susceptible to ranged attacks.

          • Khrux@ttrpg.network
            link
            fedilink
            English
            arrow-up
            0
            ·
            10 months ago

            I feel that they can’t just jump out of it, as that basically just nullifies the spell entirely, I generally imply the plants are actually grabbing people.

            As for pulling out their crossbows, at level 5, enemies are already begining to move from humanoids with equipment to unique creatures. A wereboar or ettin for example doesn’t have any RAW ranged weapons.

            The spell is also absolutely amazing to pair with another Spellcaster with consistent AOE damage such as moonbeam or ideally sickening radiance or cloudkill. That’s the real army killer as once the spell is up, you can take cover and let them be microwaved while they can’t reasonably counter you.

    • Khrux@ttrpg.network
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      Conjure animals may be mechanically powerful but it’s impact on pacing and round time may as well deal psychic damage directly to the table.