Many games feature amazing music, but certain games take it beyond even that.
Games like DOOM are known for the “procedural” composition they use to marry gameplay and sound, and not only that, the way the music is a perfect tonal match to what is happening.
What games have you played that feature music that doesn’t just make you notice it, but also pulls you further in?
Can you tell me more about Katana Zero? I have one of this developers other games and looked at this the other day but opted out. I don’t listen to audio when I look at trailers, so I didn’t hear the music or anything.
Also, YIIK has a great soundtrack even though everyone bombed the hell out of that game. I still listen to tracks from it. Inscryption, The Path, 2064: Read Only Memories, The Friends of Ringo Ishikawa, Going Under, games developed by Blaze Epic, Dicey Dungeons, Party Hard, Stray Cat Crossing, New Ice York, Beyond Galaxyland, JARS, Ladykiller in a Bind, Oxenfree, Dust Force, & Plants vs. Zombies (Laura Shigihara still has me bopping). Not including classic video game bangers - this is just stuff I pulled from a quick Steam-y glance.
*Love has a banger of a soundtrack too. Kentucky Route Zero as well.
Askiisoft hasn’t made any other widely known games. Of the three, only Katana Zero is on steam.
Are you referring to the publisher? They just front the funding for the development, and handle distribution. In this case that’s Devolver, who deals with a ton of small studios, and hence there’s a very wide range of games under them. But they’re all made by different people. A lot of Devolver projects are one-offs where the game is the only thing the particular studio has made, and will make.
Katana ZERO marries gameplay, story, and sound, immaculately.
The player character has the ability to see the future. The act of playing through a level (dying and re-trying), in universe, is Zero looking into the future and seeing what will work and what won’t.
This gets complicated once you run into opponents with the same ability, as they will actively use your previous attempts to beat them to predict what you’ll try to do.
It’s as mix of puzzle and action. I won’t say too much about the story, but it is worth engaging with the dialogue system, taking in the world building, and doing some thinking about what is going on. If you do, the story, and particularly the ending, is a lot more meaningful.
Oh hey, I didn’t realize. I like Olija, and thought that they were worked on by the same developer. They’re lumped together with The Messenger in a bundle and just assumed it was the same dev working their way through whatever vibe they were feeling. I don’t know too much about Devolver, but that’s for the 411. I was interested in this game because I like One Slash and Samurai Jazz and figured it could potentially have a similar vibe to it. I’m going to grab it, and give it a go. Thank you!