Sekiro is currently sitting at 92% players lost from its peak after five years
Spiritfarer is at 80%
Hollow Knight has only lost 63% of players
Witcher 3 also lost 80%, and actually has a larger active player base (in number of players, not proportionally) right at this moment than HL, despite being years older and peaking significantly lower
Big tentpole releases are likely to have a higher peak though, just for the week one FOMO.
Not defending Starfield because by all accounts it is exceptionally average in all areas, just that losing a lot of players from peak is not particularly unexpected.
Kind of feel sorry for those that paid for it on Steam, because it’s the very poster child for a trial month of GamePass.
I mean, Harry Potter was the biggest selling game last year, and that has also lost 97% of it’s players.
Not everything is meant to be played forever. I think Skyrim was a one-off tbh.
That’s another exceptionally boring game, though.
Just checking some random games:
Sekiro is currently sitting at 92% players lost from its peak after five years
Spiritfarer is at 80%
Hollow Knight has only lost 63% of players
Witcher 3 also lost 80%, and actually has a larger active player base (in number of players, not proportionally) right at this moment than HL, despite being years older and peaking significantly lower
Big tentpole releases are likely to have a higher peak though, just for the week one FOMO.
Not defending Starfield because by all accounts it is exceptionally average in all areas, just that losing a lot of players from peak is not particularly unexpected.
Kind of feel sorry for those that paid for it on Steam, because it’s the very poster child for a trial month of GamePass.
Witcher 3 had a pretty big update not too long ago though
As I understand it, Starfield was supposed to be played for a long time. They literally made the game loop for this reason.
You finish the game by “going to a new universe” and starting over.