• HarriPotero@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    3 months ago

    I must admit I’ve never seen or played these. They might be a bit too new for me. I listened to an interview with the game designer on the retro hour a while back. It sounded intriguing.

    Would you care to give an elevator pitch on why these are must-play?

    • Count042@lemmy.ml
      cake
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 months ago

      The open world concepts for each level.

      The story is found and told through other characters. A lot of the story is shown rather than told.

      Thief 3 has the most horrific level design ever in the orphanage. A game review had a review (really more of a worship piece) just on that one level. (I think this is the review: https://www.pcgamer.com/journeying-into-the-cradle-in-thief-deadly-shadows/)

      The stealth mechanics actually require stealth and are multivariate. Most stealth games stealth systems now are actually less advanced.

      They’re great games.