Godot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with pr...
Latest I’ve heard the necessary WASM APIs are planned for .NET 9, which is targeting November. Godot team previously said they’d jump into it once those were available. Long story short, not in 4.3.
I don’t keep up with unity much, but I do know they were using Mono for the longest time, which wouldn’t have restrictions of the newer “Core” runtimes. I think their efforts to catch up were called CoreCLR, that might be a lead to how their progress is.
Latest I’ve heard the necessary WASM APIs are planned for .NET 9, which is targeting November. Godot team previously said they’d jump into it once those were available. Long story short, not in 4.3.
Wouldn’t something like Unity need those APIs as well?
I don’t keep up with unity much, but I do know they were using Mono for the longest time, which wouldn’t have restrictions of the newer “Core” runtimes. I think their efforts to catch up were called CoreCLR, that might be a lead to how their progress is.
Thanks for that information, it was in line with what I suspected.