- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.blahaj.zone/post/16648244
efficient game design rule
When you trigger an error in a loop but tell your code to not crash but keep logging
This seems like an extreme reaction.
“it’s a text document”?? It’s meant to be read. What else is it supposed to be?
Looking at you, journald 😒
making a logging system that saves logs as surrealist artworks.
“the warbled edges and polygonal artifacting of the apple in front the Man’s face suggests the crash was due to floating point imprecision”The crash logs need to be saved as brainwaves, and dreamt about while the lead dev is asleep.
I’m not disagreeing that the game dev is irresponsible, but NTFS compression would’ve done wonders on that huge, easily compressible text file.
or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.
The fact that it has a log extension doesn’t necessarily imply that it’s a text file.