• kurushimi@sh.itjust.works
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    27 days ago

    Ya this is unfortunate but typical of so many kickstarter games. Back around 2011-2012 when kickstarter games were really taking off I backed quite a few. I think I’ve been able to play 2 maybe 3 tops. Lesson learned: it’s just very easy to underestimate time to deliver on lofty promises. Ideas are cheap; execution is what’s insane. Many of these were individuals or tiny groups with little or no real world experience in industry so no experience with project management; it’s really no wonder.

    • Altima NEO@lemmy.zip
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      27 days ago

      I backed two of them because they seemed like chill ideas, bringing back old 90s franchises.

      Both got made, but it took so long and I kept seeing other games failing. Then when the games did come out, they releases another “special edition” version of it a while later that you had to buy again. I never bothered after that. I figured I’d just wait and see if the games release at all.

    • ILikeBoobies@lemmy.ca
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      27 days ago

      It’s because realistic campaigns don’t draw attention

      Like 400k for an Overwatch competitor isn’t going to wow people

      But 50k for Skyrim in space is