The king seems a little startled at your sudden declaration. He eyes you up and down, and then clears his throat.
“Ahem. Yes. It seems we have some volunteers, but they seem to be from another kingdom. Surely, one of the fine folk of Cam would readily take up the call?”
No one steps forward. The king seems a little apprehensive, and an insight roll tells you that he seems worried, but you can’t be sure about what.
“Uhh, I see. Very well, then, adventurer. What is your name?”
Before we get too much further into this, I’m gonna stop it. Lemmy isn’t really cut out for long term play, and I have to get to work on my campaign for next week. Peb, Ferro, it’s been a pleasure. May all your twenties be nat.
Aww, us silent readers were just getting into the story. I want to know how it ends.
Now we have this whole concept we ourselves need to figure out how it goes, I can’t do that on my own.
I do know a guy who’s very much into LARP, maybe I should brainstorm this with him and invite the weird, bearded, 40yo Warhammer-guy to see if he can add a character.
How much is a rulebook nowadays?
Do I have time this weekend?
I’ll spoil it for you. The new “King” is a wanna-be evil wizard who is stealing magical artifacts from all over the land, all while trying to establish his own kingdom. He thinks that he can point suspicion elsewhere if he hires someone to look into the murder that he caused, all while setting up his own fiefdom in Cam, but then some out of town adventurers with actual muscle come in and fuck everything up. What follows is the evil wizard trying to frame the heroes for murder while also taking them out without drawing attention to himself. I think at some point there will be a heist, likely before the final battle, where the heroes steal the wizard’s artifacts and then use all of his ill-gotten gains against him.
That’s what I thought of when I was writing that. Knowing TTRPG players, that would all go out the window during session 1 when they decide to befriend the wizard and help him rule.
It would be a lot of fun, and I may do a one shot with it, but right now I have a two-year-old homebrew campaign that takes all of my DM prep time, so it’ll stay on the backburner for a while.
I approach this new king and declare that I shall find this killer.
The king seems a little startled at your sudden declaration. He eyes you up and down, and then clears his throat.
“Ahem. Yes. It seems we have some volunteers, but they seem to be from another kingdom. Surely, one of the fine folk of Cam would readily take up the call?”
No one steps forward. The king seems a little apprehensive, and an insight roll tells you that he seems worried, but you can’t be sure about what.
“Uhh, I see. Very well, then, adventurer. What is your name?”
I am Peb the Girl. A cleric of minor renown. These are my traveling companions:
I am Ferro, a Druid from the once great wilderness outside of your town.
Before we get too much further into this, I’m gonna stop it. Lemmy isn’t really cut out for long term play, and I have to get to work on my campaign for next week. Peb, Ferro, it’s been a pleasure. May all your twenties be nat.
Impressive adulting. Well done.
Aww, us silent readers were just getting into the story. I want to know how it ends.
Now we have this whole concept we ourselves need to figure out how it goes, I can’t do that on my own.
I do know a guy who’s very much into LARP, maybe I should brainstorm this with him and invite the weird, bearded, 40yo Warhammer-guy to see if he can add a character.
How much is a rulebook nowadays? Do I have time this weekend?
Sorry what were we doing?
I’ll spoil it for you. The new “King” is a wanna-be evil wizard who is stealing magical artifacts from all over the land, all while trying to establish his own kingdom. He thinks that he can point suspicion elsewhere if he hires someone to look into the murder that he caused, all while setting up his own fiefdom in Cam, but then some out of town adventurers with actual muscle come in and fuck everything up. What follows is the evil wizard trying to frame the heroes for murder while also taking them out without drawing attention to himself. I think at some point there will be a heist, likely before the final battle, where the heroes steal the wizard’s artifacts and then use all of his ill-gotten gains against him.
That’s what I thought of when I was writing that. Knowing TTRPG players, that would all go out the window during session 1 when they decide to befriend the wizard and help him rule.
Didn’t even get a chance to reply to the original comment. this sounds like an amazing plotline, you should run it
It would be a lot of fun, and I may do a one shot with it, but right now I have a two-year-old homebrew campaign that takes all of my DM prep time, so it’ll stay on the backburner for a while.