• zod000@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    17 days ago

    I’m partially with you on this. I was so confused by people being in love with Goldeneye as I had been playing FPS games multiplayer for many years at that point, Quakeword and its many mods were light years better. That being said, it was highly novel for console-only gamers and the game itself was fun enough once you got over the horrid controller.

    • MudMan@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      17 days ago

      Yeah, and I think that’s nuanced that slowly got eroded. Even at the time I remember the consensus about GoldenEye being “it’s a good FPS… for a console”. I’m not sure I would rather play it over Alien Trilogy or whatever the competition was in 1996, but that was the argument.

      But then the “for a console in 1997” part started getting dropped off after console FPSs stopped being this weird, mismatched exceptional thing and became mainstream and now people don’t remember that playing a FPS with a controller was a thing nobody did because it sucked. The N64 took a first stab at making that semi-functional that wouldn’t really come together until Halo CE.

      • Don_alForno@feddit.org
        link
        fedilink
        English
        arrow-up
        0
        ·
        17 days ago

        and now people don’t remember that playing a FPS with a controller was a thing nobody did because it sucked.

        Why past tense? It still sucks.

        • MudMan@fedia.io
          link
          fedilink
          arrow-up
          0
          ·
          17 days ago

          See, that’s the thing, I’m not even being unfair to console FPSs. I’ll play on a controller. Catch me on a good day I’ll say it’s more fair, since your accuracy isn’t dependent on how much you splurged on crazy carbon fiber, 5 gram mice with infinite dpi.

          But GoldenEye on a single stick at 15fps still sucked.