The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agoHow hard could it be?lemmy.worldimagemessage-square176fedilinkarrow-up11.39Karrow-down115cross-posted to: [email protected]
arrow-up11.37Karrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agomessage-square176fedilinkcross-posted to: [email protected]
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up12·2 months agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.