It’s been that way basically since it first was available, they make so much money on whales buying the expensive ships that they really don’t seem to care about finishing the game.
They keep adding more and more paid content you can buy, while the game is barely playable with incredibly poor performance, and constant bugs like not being able to finish missions, cargo randomly disappearing, cargo glitching into ships and causing them to explode, etc… And the game is generally just extremely unstable with lots of crashes.
and constant bugs like not being able to finish missions
And since it’s online, you can’t just install a community fix.
That’s where Derek Smart went wrong, I guess. He actually released his game, not realising that you can just sell the hype vapour on its own. Rookie move.
I think that’s been obvious for a long while.
I like the idea of the concept behind star citizen. I also like not getting scammed.
For that reason they will not see a cent from me.
Chris Roberts isn’t a very good manager. Dude isn’t a finisher. He was forced to release every game he ever worked on. Now Roberts is in charge and he lacks the ability to complete a project. It must me something deeply psychological.
October 28 new Elite Dangerous Odyssey patch lets gooo… Fuk Frontier tho for the ARX inflation and gatekeeping new ships behind it tho lol.
One of them is for rich kids though, who have overpowered gaming rigs, and money to throw away on fictional space ships. Sure Elite Dangerous has the whole galaxy, but when it just repeats itself, it kind of is just as good as one solar system really.
I get the issues with ED but like… are we really comparing a finished and released game with star citizen?
The new SCO Frameshift Drives removed the tedium from Supercruse travel. Finally, boost while in Supercruse.
Also added new maximums to jump ranges vs even the previous community goal/tech broker V1s FSDs. For faster overall jumping as well.
Flying in E:D is worth the price alone.
Is this a big patch or something?
They
re-didreskinned power play, so all powers have all modules. Just at different ranks. And no more rank decay.New early access exploration ship gate kept behind premium ARX but, after 3 months buyable with in game credits.
Supposedly a completely new game feature coming…
“Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG’s spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths. It’s understood that the plan for Squadron 42 is to get it out of the door as soon as possible, with directors of the company hoping the influx in cash will sustain Star Citizen’s development and help to push Squadron 42 as a multi-game series, which will see the game’s story span over several different episodes. As for when Squadron 42 will launch, I wouldn’t want to guess, but it’s understood that the game has only just made it to its “feature complete” stage, despite the claims last year.”
Nonononononono… Microsoft means gutting the game in every way possible to get it to run on the Xbox toaster edition…
As for the end of that, thankfully they gave a release window today (2026) I hope most of this isn’t true though. What they want to make is seriously impressive
I want to make something even more impressive though. Where’s my gajillion dollars!?
Make a Kickstarter! Lol people fund just about anything if it looks good enough
There’s no need when people shit money all over them.
Why bother finishing if there’s no incentive to do so?