• Sylvartas@lemmy.world
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    6 hours ago

    In theory yes, in practice, as a long time sufferer of Stockholm syndrome Tarkov player (where sound is king), and occasional COD enjoyer, I can say that the level design hinges so much on their “lanes” concept that once you have some basic knowledge of the maps, and pay attention to the radar, knowing that another player in the vicinity is emitting sounds is usually enough to guess where they should be, without needing to rely on directional audio too much.

    I can see it being actually important data when playing warzone though. And maybe S&D but that’s already pushing it imo.