• mspencer712@programming.dev
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    19 hours ago

    Hmm, you have uncovered a problem with both of our ideas. Steam’s leverage is reduced after they have deposited sales proceeds, and is gone after the publisher isn’t selling games on the platform any longer.

    (I’m griping about Rockstar specifically but my point is still flawed in the general case.)

    • Darkassassin07@lemmy.ca
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      18 hours ago

      Add a clause to the contract between Steam and the developer requiring the dev to reimburse Steam for refunds due to post-sale changes (ie, from that specific ‘accept, decline, refund’ option). If the dev doesn’t pay the bill, Steam can use the breach of contract as leverage.