• JohnEdwa@sopuli.xyz
    link
    fedilink
    arrow-up
    0
    ·
    19 days ago

    FSR1 is pretty bad as it’s just upscaling the static image, I agree.
    FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.