Nexius_Lobster@lemmy.worldM to Traditional Art@lemmy.worldEnglish · 9 months agoThe Art of Conversation - by René Magritte (1963)lemmy.worldimagemessage-square11fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageThe Art of Conversation - by René Magritte (1963)lemmy.worldNexius_Lobster@lemmy.worldM to Traditional Art@lemmy.worldEnglish · 9 months agomessage-square11fedilink
minus-squareNexius_Lobster@lemmy.worldOPMlinkfedilinkEnglisharrow-up0·9 months ago Bethesda made this. I’m afraid I don’t get the reference.
minus-squareEdibleFriend@lemmy.worldlinkfedilinkEnglisharrow-up0·9 months agoA lot of screwy things happen in Bethesda games, like skyrim, especially with NPC’s. It would be very on brand in a Bethesda game to be walking along and see two NPC’s just hovering 100 feet in the air talking.
minus-squareNexius_Lobster@lemmy.worldOPMlinkfedilinkEnglisharrow-up0·9 months agoThat is pretty funny
minus-squaregullible@kbin.sociallinkfedilinkarrow-up0·9 months agoBethesda is notoriously terrible at physics and this could be a cutscene of theirs.
minus-squareScio@kbin.sociallinkfedilinkarrow-up0·9 months agoDunno, this feels a lot more Kojima to me…
Bethesda made this.
I’m afraid I don’t get the reference.
A lot of screwy things happen in Bethesda games, like skyrim, especially with NPC’s. It would be very on brand in a Bethesda game to be walking along and see two NPC’s just hovering 100 feet in the air talking.
That is pretty funny
Bethesda is notoriously terrible at physics and this could be a cutscene of theirs.
Dunno, this feels a lot more Kojima to me…