• Overforest@ttrpg.network
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    5 days ago

    Glasses of Magic Sight While looking through the glasses, a faint aura appears in the presence of magic within 30 feet, akin to the Detect Magic spell (no action required). You also have disadvantage on Perseption checks and Investigation checks while looking through the glasses as the magical aura of the Glasses of Magic Sight obscure your vision.

  • Egin@feddit.org
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    8 days ago

    An idol that periodically tells the current time of the day in a loud and clear voice. But only at night (or when the party likes to sneak).

  • rando895@lemmygrad.ml
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    8 days ago

    A bench which increases your intelligence to 30 so long as you’re sitting on it. It isnt so heavy that it can’t be picked up, but it is quite cumbersome

  • southsamurai@sh.itjust.works
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    8 days ago

    The vibrator of slicing.

    This is a knife with two saw-like blades that move back and forth, allowing enhanced slicing of cooked or raw meats.

    It gives advantage on all intimidate checks, with a +2 if wearing fishnets and/or high heels

  • josefo@leminal.space
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    8 days ago

    Ring of Luck.

    Note this is not Ring of Good Luck.

    Implement it as you wish. I currently flip a coin at the start of each day, and depending of that, it’s good or back luck for the day. Never communicate which, let the player using the ring find out.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    8 days ago

    I always try to have 2 Immovable Rods with my character so I basically have an infinite ladder. You can lock and unlock each rod and use them like rungs to climb things, cross gaps, etc. And they’re not really rare or expensive.

    Maybe add the opposite of those; rods that never stop moving. Unstoppable Rods.

  • Baggie@lemmy.zip
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    7 days ago

    Deck of too many things, it’s a deck of regular playing cards that constantly vomits playing cards when opened.

  • Fonzie!@ttrpg.network
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    7 days ago

    Something with a very niche useage like a Wand of Ring Detection; starts with 4 charges and regains 1d4 charges at dawn, expend a charge to become aware of any and all rings within 30ft.

    Would usually be useless, until the one time you can use it to recover a lost/stolen ring or become aware of someone hiding their powerful magic item!
    Or when they start using it at random and become aware of random little trivia of NPCs around them!

    Also, chain mail would be obnoxious to someone using the wand!

  • MouseKeyboard@ttrpg.network
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    7 days ago

    Ring of magic detection

    As an action, you may use this ring to discover the location of the nearest magic item.

    spoiler

    The nearest magic item is always the ring itself.

    • subtext@lemmy.worldOP
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      8 days ago

      I like things that players would have fun with, but aren’t “useful” in the sense that it becomes a utility item they’re using every game. Something that can be a joke!

      Not against items that have use either

      • Pteryx the Puzzle Secretary@dice.camp
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        8 days ago

        @subtext
        Rod of Tattoos: As an attack, you can point this rod at someone within 30’ and imagine a still image on an exposed patch of that person’s skin. This will cause the desired image to appear on the person’s skin for 1 minute.

        If you maintain concentration on the effect for the full minute, without the rod leaving your grasp and without you or the subject leaving range of each other, the image becomes permanent, unless removed by Remove Curse.

        The rod functions up to three times per day.

  • Postmortal_Pop@lemmy.world
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    8 days ago

    Bagawogs.

    Squirrel sized, slimy creatures that infest pocket dimensions like bags of holding. They eat rations stored in them and occasionally weird you out by leaving a mucusey trail across your hand as you’re digging around.

  • databender@lemmy.world
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    8 days ago

    Earrings of No’Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible.

    Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.