cross-posted from: https://lemmy.ml/post/23210770
Full Document: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/steamworks_docs/english/steam_brandGuidelines.pdf
Credit to @[email protected] for the original post.
cross-posted from: https://lemmy.ml/post/23210770
Full Document: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/steamworks_docs/english/steam_brandGuidelines.pdf
Credit to @[email protected] for the original post.
They didn’t maintain it, let it die, and made a new one.
tbf back then they picked possibly the worst base for a gaming distro, a problem that has been remedied with the new SteamOS
The actual runtime the games run on is still based on Debian, though.
that’s fine and all but the problem with the debian based SteamOS were the horribly outdated GPU drivers. The runtime was fine but the OS lacked support for bleeding edge hardware (which is somewhat important for a gaming OS)
SteamOS doesn’t use plain upstream GPU drivers. Back when SteamOS 3 was announced, Valve employees said in interviews that switching to an Arch base would allow them to more frequently update the OS, yes, but now with SteamOS 3 being out since quite some time it became clear that this is simply not the case. Big Arch package syncs are a rare occurrence, kernel and Mesa are maintained in their own downstream branches.
That is not why it failed.
It failed because the market of Linux native games was minimal and at that time compatibility tools like proton didn’t exist and wine was nowhere near sophisticated enough and required too much fiddling to get to work, especially for the layman which steamos very much was and is targeted towards.
A thing can fail for multiple reasons at the same time
Being based on Debian is not one of them, and any others are honestly made irrelevant by the gave that a gaming centric OS couldn’t run 99% of the games out there