• Yer Ma@lemm.ee
    cake
    link
    fedilink
    arrow-up
    0
    ·
    8 months ago

    Cheap to make games when you just copy every other game’s ideas and arts

    • baconisaveg@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      8 months ago

      You confused cheap with profitable.

      Consumers are stupid. They seldom want something new, more often than not they want something familiar with a few slights twists. Movie studio’s don’t do reboots because they’re lazy, they do it because people keep fucking going to see them.

      A handful of people online complain every year about how “Sports Game Franchise '23 is just SGF '22 with some new player skins” and yet it still sells like hotcakes. If your goal is to make money, why wouldn’t you do that, there’s no financial incentive to spend more money on development.

      I starting playing MMO’s with the Ultima Online beta, and was in a number of other betas over the years. Vanguard, The Chronicles of Spellborn, etc. The number of beta players who kept shouting “it needs race X from WoW” and “why aren’t there any druids like in WoW” was deafening. For decades, people talked about the next “WoW killer”, which meant “a game close enough to WoW for people to migrate but maybe with slightly better graphics”.

      • Yer Ma@lemm.ee
        cake
        link
        fedilink
        arrow-up
        0
        ·
        8 months ago

        6 mil is very cheap, and this game was obviously a money based on popular game tropes and memes

        • baconisaveg@lemmy.ca
          link
          fedilink
          arrow-up
          0
          ·
          8 months ago

          That’s not a point though, valid or otherwise.

          Do you know where the money gets spent when you come up with original ideas? Into the trash can. It’s literally paying people to write down ideas on paper or in code, iterating, and then throwing them out, over and over again.

          AAA titles also spend a truckload on voice acting and mocap. You don’t need to mocap a round sheep monster. Sure, you could be incredibly stupid and pay Alan Tudyk to voice act the sheep, or pay Vin Diesal millions to say “I am Groot” 300 different ways, but no one should be ashamed for not doing so.

    • IndiBrony@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      8 months ago

      I saw this game, like, 5 minutes ago and I can already say it looks bloody awful. It’s like they put all the buzzwords in a hat and decided to make a game from them.

      I can see bits of Fotnite, Zelda, Pokemon, and every Minecraft clone under the sun. Not a single new thing brought to the table.

    • Poggervania@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      8 months ago

      It also helps if the game is genuinely fun or interesting to play. I can tell you I’m having a hell of a lot more fun watching people play this than recent Pokemon games, and it’s making me consider dropping some money to buy the game.

    • CrypticCoffee@lemmy.ml
      link
      fedilink
      arrow-up
      0
      ·
      8 months ago

      I think you have no idea how long it takes to make a game. Even the simplest game will take months. Most survival games take years.

    • Rentlar@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      8 months ago

      Putting these different ideas together is the novelty and isn’t cheap or easy to do.

      Any design with a wheel in it is unoriginal, I guess.

    • I dunno. Plenty of AAA developer spend way more money copying other people’s ideas. Just look at all the battle Royale games that came from what started as a mod for ARMA which was already based on a movie that itself was based on a book/manga.