Either of their proposed questions should still immediately tell you which door is which, though.
What would be really fun is determining which door tells the truth, then coming back periodically and asking it questions about how the setting’s metaphysics work, or where an important NPC is at the moment, or what the BBEG’s weakness is.
Either of their proposed questions should still immediately tell you which door is which, though.
No it doesn’t.
There are two doors. One door leads to death, One door leads to salvation. You have one question to ask. “What is 1+1?” You ask the guard on the left. The guard replies “Three!”. The guard on the left is clearly the liar, but you’re out of questions. You have no idea which door to go through.
Knowing which soldier is telling the truth doesn’t tell you which door is which. You’d need a second question for that to help.
The full riddle limits you to one question.
Either of their proposed questions should still immediately tell you which door is which, though.
What would be really fun is determining which door tells the truth, then coming back periodically and asking it questions about how the setting’s metaphysics work, or where an important NPC is at the moment, or what the BBEG’s weakness is.
The truth telling guard doesn’t have to be in front of the safe door.
“I don’t know” can be a truthful statement. Why would door guy be omniscient?
Yeh but non answers are usually not allowed because use of them can easily make the riddle completely unsolvable.
No it doesn’t.
There are two doors. One door leads to death, One door leads to salvation. You have one question to ask. “What is 1+1?” You ask the guard on the left. The guard replies “Three!”. The guard on the left is clearly the liar, but you’re out of questions. You have no idea which door to go through.
Knowing which soldier is telling the truth doesn’t tell you which door is which. You’d need a second question for that to help.