• 38 Posts
  • 118 Comments
Joined 1 year ago
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Cake day: July 16th, 2023

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  • Hm, that’s very odd, it almost looks like macOS is interpreting any sort of click on the game as one outside of it, and minimizing the game accordingly. The only change made recently to this sort of thing was one relating to multiple monitors, do you have more than one monitor connected?

    Pressing option+enter should put the game out of fullscreen mode as well, which should help.


  • 00-Evan@lemmy.worldMtoPixel Dungeon@lemmy.worldStone of Disarming
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    6 hours ago

    Hey, just wanted to pop in and say I am listening, and sorry that people here have been a bit aggressive in their replies to you.

    Leaving Reddit (and twitter) was never about shutting myself out, it’s entirely because those platforms are run by vile people and I can’t stand to use them anymore. Back in the early days Reddit was 100% of my community interaction, and I admit I do miss participating in big discussion threads there, but these days the majority of my communication time is through direct messages (mainly email) and that’s been the case for years.

    Making changes to existing items like this is always going to be tricky, because of course it’s going to upset someone. In this case it felt like a worthwhile change to make because a relatively large number of people wanted more ways to ID gear, and lots of other options for trap disarming already exist. It also feels like a better thematic fit for remove curse, as the stones now interact with equipment too.













  • Yeah unfortunately play store users largely skipped beta-5 and rc-1. Aside from lots of bugfixes and small tweaks, the two most significant gameplay changes were:

    • Salt Cube extra satiety increased to 25% per level, from 12.5%.
    • Salt Cube health regen reduction adjusted to 30/50/65/75%, from 25/50/75/100%.
    • Added a 4th trinket crafting option, which gives a random trinket






  • The main issue with the old format was how inefficient it was in terms of space. Previously the journal notes UI had room for about 10 notes on screen at once, which becomes very inadequate once the additional notes and custom notes are involved. The lack of icons also meant that it was difficult to see what notes were about at a glance, compared to now where notes are more clearly grouped by floor and have immediate visual indicators of what they’re related to.



  • That’s great, I’m always happy to see Shattered still chugging along on these older devices.

    It’s not going to hit for a little while yet, but unfortunately it does look like support for Android 4.3- and then 4.4 may need to go in a future update, perhaps in 2025. The TL;DR is that Google is dropping support for the Dalvik runtime (which was replaced by ART in android 5) in most of their build tools, which means that a lot of code libraries are dropping support in their latest versions.