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Joined 9 months ago
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Cake day: October 16th, 2023

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  • I’m pretty stoked this came up in my feed today. I was actually one of the players in that campaign! We played in a small, virtual group during Covid. I sent this thread to Garlic~

    The coffee shops weren’t a big part of the campaign, but it was definitely a recurring theme. He did a great job world-building and there were backstory elements he added in for us. I did miss the Starbucks reference until it came up and I echo the collective groan we had. There were other puns and fun adventures we had in the campaign.


  • Oh DF is definitely a deeper world. There are a lot more knobs to turn (obvious or not). I’ve seen some really cool colonies and worlds. I’m just not very apt at building them myself.

    Another comment made a good point that DF did come before, with Rimworld building on what DF made. It’s difficult (for me at least) to go backwards. Like I really enjoyed Baulder’s Gate 3 and tried the original but couldn’t get into it :/




  • DF definitely didn’t feel as intuitive. A game like that needs a Weenie Hut Jr tutorial to introduce you since a lot of the mechanisms don’t make overt connections (to me at least). I remember some elves came to trade and I offered them a bunch of stuff but they got pissed off and rejected it. Some googling later let me figure out they don’t like wooden things :[ but I didn’t know that going in and it would have helped to know


  • I may be looking at it from owly playing on the Steam Deck too, like never having a keyboard and mouse made a lot of it difficult and gave me a sore thumb lol.

    I wanted to play vanilla to understand the mechanics before modding, so I could appreciate the quality-of-life improvements. I definitely have a bunch I play with in Rimworld.