Astronomer & video game data scientist with repressed anger

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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • My guess, based off of absolutely nothing, is that they expected stronger growth out of the gate, given the rate at which r/Pathfinder2e had been growing, and hoped to see that community choose the Fediverse. But the mods there crated their own forum that drew very little traffic in its own right, a bunch of people shifted to the discord, and then everyone quickly filtered back to the subreddit when it became clear that there mods had no will to actually do anything beyond the symbolic.

    So, they lost interest.

    But that’s naked supposition and conjecture.


  • Yeah, I haven’t been able to access it for several months now. It still seems to be running, frustratingly enough, which makes it seem like it’s an issue of absentee admins who just haven’t really noticed.

    But maybe my experience with it has been uniquely frustrated.

    It’s a shame. I was really hoping for there to be an active – if quite small – Pathfinder community here. The subreddit is… Not my cup of tea.


  • Did one of your spellcasters know the Gate spell? If so, what stopped the PCs from pulling the BBEG out of their lair and beating them up from the comfort of their homes?

    Anti-magic field?
    The BBEG has taken great efforts to hide their true name?
    Private Sanctum spell?
    The fact that Gate is an inter-planar spell, and not an intra-planar spell?

    As the GM, one of your jobs is to present challenges for the party to overcome. That means actively countering their abilities list just as often as it means giving them a bone and letting them shine. The big moments of flexing mean a hell of a lot less when all they do is flex.







  • if abusive admins on a power trip will just arbitralily wipe my stuff “accidentially” whenever they feel like.

    You’ve jumped to a lot of conclusions here.

    You’re using a website that’s operated by volunteers, that’s seen a ton of abuse from spammers and bots, that’s run on software that’s pre-version-1 and that lacks advanced mod tools, and that likely has an admin team that’s using some hacked together third party scripts or tools to try and identify bad actors. It’s not only possible, but entirely reasonable, that one of those tools may have falsely identified you as a spam account, and someone either just ran a script that banned a bunch of people, or got into a flow state and just hit the wrong button out of habit.

    Pointing fingers and accusing others of bad behaviour out of pure speculation while you’re both stomping your feet and having a fit because you feel hurt while simultaneously telling others that the lens they’re using is “pure speculation” is… Not productive, to put it mildly.




  • Not explicitly, maybe, but implicitly, absolutely, and in multiple ways:

    • Supporting the system that creates one over the other
    • Having ‘bootstrap’ attitudes about the poor
    • Worrying about property value over utilization
    • Complaining about the homeless rather than the lack of action on housing
    • Voting against people who run on public housing

    In so, so many ways, people say they prefer the latter over the former. Usually just with the caveat that the homeless people also be invisible.





  • 5e is a bad table top game, but that’s part of what’s made it so successful - it’s not treated as a game unto itself anymore, but just some loose guidelines to help generate setpieces, and people like that.

    But also BG3 seems to recognize this and actually fills in the broken or missing game elements, just like everyone’s DM does whenever they come across these gaps. It takes an opinionated approach to implementing the rules, and does so with the confidence of years of building CRPGs.

    It’s an impressive feat.



  • They were never about hardware limitations. Limitations of imagination of the designers, maybe, but we’ve had action games for 35 years now.

    Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.

    And yet we can’t purge ourselves of the awfulness that is quick-time events. I don’t buy the argument. It’s an attempt to handwave away trends without discussing real causes and effect. If the suggestion here were true, other similar mechanics, such as QTEs, would have been dead a long time ago, not be a core element of a huge number of triple-A titles.


  • This aligns with my experience of a very particular kind of game designer. I worked with one who, in a casual conversation about games where someone said “there’s no wrong way to have fun,” they responded with “yes there is, and it’s my job to tell people what the right way is”.

    This is not a systemic issue, at Ubisoft or anywhere else. It’s a particularity of a kind of person who is deeply drawn to games, but who also doesn’t see other people as, well, people. It’s a person who has made friends with games and game systems because they’re incapable of being friends with, well, sapient beings.

    Video game studio projects tend to have multiple designers working on them, with the creative director (or just “director”) and lead designer working on large scale design things - genre, core loop, etc - and progressively less senior designers working on progressively smaller, progressively more soul crushing design work. Think things like item design and balance. Weirdly enough, the ones who think they’re the arbiter of fun don’t generally progress very high up this chain.

    Not in team-based design environments, at least.