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Joined 8 months ago
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Cake day: September 11th, 2024

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  • actually, from a roguelike perspective, its very out of place, the entire point of a traditional roguelike is that you go from start to finish with what you have, this brings in a bunch of things like gameplanning, if you add something like that where your resources have no role, thats just a very weird, and out of place moment in the game that doesnt reward the things i just mentioned, a minigame of some sorts of that kind isnt inherently bad, just doesnt fit in ShPD (or any kind of roguelike/lite, neither Slay The Spire).