Taster_Of_Treats [none/use name]

This is the account where I post about media to avoid connecting my main account to my video, gaming, and music preferences.

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Joined 1 year ago
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Cake day: February 8th, 2024

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  • Anyway, through a combination of some pretty decent stability/fidelity mods (mostly Unreal Engine 5 config tweaks), in-game graphics presets, DLSS 3, and frame generation via the program Lossless Scaling, I was able to squeeze out a mostly stable 72 fps at 1440p.

    I also had to go into UEFI to lower the boost clock CPU speeds by 0.1 ghz to reduce the annoying number of “fatal error” crashes. I am VERY GPU bottlenecked, so it doesn’t affect the game at all. Went from average 1 crash per hour to 1 crash every 3 hours.

    Honestly, count me as a believer in ML frame generation, at least at 2x multiplier. I’m not even using DLSS 4 because my card doesn’t support it, but Lossless Scaling is already a good experience and that cost five dollars. “Downloading frames” is real in 2025.


  • I was struggling to get Clair Obscur running at a decent framerate/fidelity on my PC so I thought I’d try out a day pass of a game streaming service (Geforce Now). The network test reported 24 ms latency and people on reddit-logo were claiming that at 12 ms latency, “any time I missed a counter trigger it was my fault and not the latency.”

    I don’t know what they were smoking because wow does that game NOT work well on the service on either 1440p or 1080p despite my pretty good internet speed. I had to preempt the apparent parry timing window by a LOT and any time the enemies had dramatic battle animations (which is like 90% of attacks) the bitrate fell apart at the exact worst moments. Good thing I didn’t get a month or half year…

    It’s enough to make me think that those Redditors were NVIDIA bots. Or else they just never tried it locally and subconsciously adjusted their timing.