• 0 Posts
  • 4 Comments
Joined 2 months ago
cake
Cake day: July 23rd, 2024

help-circle
  • The tank and 6v6/5v5 has been heavily discussed, recently devs made a long devblog about it. I can kinda see where you’re coming from, I think, but between balance/queue times/the average player (of which there tends to be more of when you’re with 5 others instead of just 4) it seems to me like 1 tank works better in practice even though it struggles when compared to the ideal world+nostalgia goggles.

    I was very pleasently surprised not disappointed by the monetization, like uncompleted weekly (battle pass -primary method of profression) challenges carry over, so in theory you can do all weekliesduring the last week if a battle pass. also aren’t the new heroes available if you play just a few matches?




  • The problem is that these create input events on behalf of the user. forexample: When pressing A while still having D pressed, the keyboard sends a KEY_UP=D event even as the user is still pressing D.

    As for your comparisom, lowering latency is something different, if anything it’s attempting to make the users actions registered more accurately.

    Do note that without this kind of processing, the games already knows that D is still pressed while A is presses, and they decide how to act on it. Games handle this differently, a common one being both keys as “stand still”.

    So we’re:

    1. creating new input eventson behalf of the user
    2. tricking the game to to avoid a state the devs have intended
    3. resulting in a huge advantage for the player.

    In my opinion this should be implemeted on a OS level for all to use, but I don’t struggle one bit to see how this is disruptive and a no-go in competitive games.